Type |
Name |
Effect |
Skill
|
Trickery!
|
Increases the chance of opponents committing fouls against the user. |
Skill
|
Move It!
|
When winning, increases the user’s power based on the goal difference, but when losing it decreases based on the goal difference. |
Skill
|
Cool Up!
|
When dueling against a female player, decreases the opponent's power by multiplying it by 0.9. |
Skill
|
Charm Up!
|
When dueling against a male player, decreases the opponent's power by multiplying it by 0.9. |
Skill
|
Offense Force
|
When the user is on the field, increases all teammates' dribbling power by 1.05. |
Skill
|
Offence Plus
|
When the user is on the field, increases players' placed in the DF zone dribbling power by 1.1. |
Skill
|
Study
|
Increases the amount experience points gained by the user by 50%. |
Skill
|
Keeper Plus
|
Increases the user's saving power when the user is placed in the GK zone by 1.1. |
Skill
|
Critical!
|
The user has a 10% chance of increasing their power by 1.5. |
Skill
|
Put Your Back Into It!
|
Increases the user's hissatsu technique power by 1.2 at the cost of decreasing their GP by 10 additional points on every duel. |
Skill
|
Shot Force
|
When the user is on the field, increases all teammates' shoot power by 1.05. |
Skill
|
Shoot Plus
|
When the user is on the field, increases players' placed in the FW zone shoot power by 1.1. |
Skill
|
Speed Force
|
When the user is on the field, increases all teammates' speed by 1.05. |
Skill
|
Speed Plus
|
When the user is on the field, increases players' placed in the same zone as the user speed by 1.1. |
Skill
|
Economy!
|
Reduces the TP consumption of the user's hissatsu techniques by 25% |
Skill
|
Power Element
|
Increases the user’s power when they have elemental advantage against the opponent by 2.5. |
Skill
|
Big Moves!
|
Increases the user's power by 1.2 at the cost of increasing their TP consumption on hissatsu techniques by 1.2 (effective even when not using hissatsu techniques). |
Skill
|
Defence Force
|
When the user is on the field, increases all teammates' blocking power by 1.05. |
Skill
|
Defence Plus
|
When the user is on the field, increases players' placed in the MF zone blocking power by 1.1. |
Skill
|
Slack Off
|
Increases the amount experience points gained by teammates at the cost of decreasing the amount of experience points gained by the user. |
Skill
|
Never Give Up!
|
When the user is on the field and the team is losing, increases all teammates' power by 1.05 regardless of the goal difference. |
Skill
|
Comeback Kid!
|
Randomly restores the user's TP when they are low. |
Skill
|
Everyone Move It!
|
When the user is on the field and the team is winning, increases other teammates' power based on the goal difference, but when losing it decreases based on the goal difference (1 + 0.05 * goal difference). |
Skill
|
No Element
|
Nullifies the effect of elements between players in duels involving the user directly. The power bonus when using hissatsu techniques of the same element as the player remains the same. |
Skill
|
Jinx
|
Randomly decreases the user's power, but on rare occasions it's drastically increased. |
Skill
|
Lucky!
|
Randomly increases the user's power. |
Skill
|
Recovery
|
When the user becomes stunned after losing a duel or because of an hissatsu tactics, it will recover faster. |